![]() ![]() Top will maintain the number of pixels between the upper edge of the object and the upper edge of the parent object.Right will maintain the number of pixels between the right side of the object and the right side of the parent object. ![]() Left will maintain the number of pixels between the left side of the object and the left side of the parent object.None will float proportionally to the parent object.The anchor property defines that that the specified edge of the object should maintain its position in relation to its parent object on that edge. Update: June Blender kindly reached out to the experts on this and provided the following method. ![]()
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